Dnd 5e monster stat block
Physically, the false hydra resembles a “mundane” hydra in a superficial way but is a creature altogether far more disquieting and sinister. Creatures within 5ft of the Hydra when it wails take 2d4 psychic damage. After taking damage, the Hydra can use a reaction to wail. The Hydra can make two reactions per round as long as it has three or more heads. It regains 20 hit points each time it uses Regrowth. It takes three Regrowth bonus actions to fully regrow a head.
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The Hydra can use a bonus action to begin regrowing a head that has died. The Hydra can use a bonus action to stop singing or to start its song with an additional head. (The hydra can only grapple one creature at a time and cannot use its claw attack while grappling a creature.) BONUS ACTIONS If the Hydra succeeds on a claw attack, it can choose to grapple the target instead of dealing damage.
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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. The Hydra can use a claw attack and a bite attack on its turn.īite. On a failure, the creature forgets the Hydra is there. If the Hydra sings with more than one head, all hostile creatures must subtract 1d4 from their saving throw. All hostile creatures that can hear the Hydra sing must make a DC15 Wisdom saving throw at the start of their turn. Languages Understands the languages of its victimsīlind Song. Senses Darkvision 120 ft., passive Perception 15 I recommend looking through it even if you just use the stats posted here, as their town events and surrounding flavor is worthy of a one-shot adventure all on its own.ġ6 (+3) 10 (+0) 16 (+3) 8 (-2) 20 (+5) 20 (+5)Ĭondition Immunities blinded, charmed, deafened, grappled, prone, stunned, knocked unconscious
#Dnd 5e monster stat block free
However, a free ruleset has become the agreed upon standard which you can find on the DM's Guild here. There’s no “official” version of the false hydra since it started as more of a roleplaying concept rather than a stat block. People around the party keep disappearing and they’re left to hunt for clues as their own minds reject the monster staring them in the face. Needless to say, that this whole concept is CREEPY and is a huge goldmine of roleplaying opportunities. Its real power is its “blind song”, which makes everyone forget they ever saw it or anyone it has eaten. Stat-wise, it’s not exactly weak, but it just has a few basic bite and claw attacks. If you’re a Doctor Who fan, the false hydra is basically “the silence” in D&D monster form. This town is the unwitting lair of a false hydra, and you’ve probably already seen it and forgotten about it a dozen times since you got here. In the morning, only the wife remains, and she claims she never married, she cries when you press her about it, and she doesn’t know why.
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You arrive at an inn run by a lovely married couple. Animals keep freaking out unexpectedly, you trip over seemingly nothing. Dozens of houses lie empty and dilapidated and everybody you ask says nobody ever lived in them. The town seems pretty big, but you don’t see nearly as many people as there should be. Imagine you walk into a small town everything seems alright except it’s a little off. The false hydra is more than a monster to fight, it’s a paranoia inducing experience that will linger with your players forever so just sit back and try to retain your memories as we go through everything you need to know. Why did a homebrew critter get so much attention? Because it’s creepy, terrifying, and will completely screw with the minds of any party that has to face it. This creepy bugger has been tossed around quite a bit with a bunch of different versions and iterations, but you can thank a guy named Goblin Punch for the original idea from his article here. The false hydra is a fan made homebrew monster that gained quite a bit of popularity for evil Dungeon Masters.